barre

Car : Modeling-texturing // Export unreal engine // 4500 tri //

1x1024 Normal map - cubemap (only on unreal engine) -

1x1024 specular map - 1x1024diffuse map

 

 

Charactere : Modeling-texturing // normal mapping on ZBRUSH 3 //

Skinning UT //9000 Tri

Diffuse : 2x1024 Head/Body

Normal map : 2x1024 Head/Body SSpecular map : 2x512 Head/Body

More about this Character HERE (pdf)

Charactere : Modeling-texturing-anm-skinning // normal mapping on Mudbox //

Texturing Photoshop // 2800 Tri

1x1024 normal map

1x1024 diffuse map

 

Level design UE3/ Modeling-texturing-anm-lighting- shader/ normal mapping on Zbrush //

 

 

 

 

MAP UT 2006-2007

Base on The hills have eyes 1 ( Gaz station ) Level design - modo - texturing - anim - integration on unreal engine (roboblitz)- lighting - sound design - particules effect .

All By me 2006-2007

Video hébergé par Youtube.com

http://www.youtube.com/v/fPUB9kJcg9s

 

 

MAP UT 2007-2008

Vidéo en cours de création

( or you can see an video animation realized on unreal engine with cameraActor and the kismet , record with FRAPS in the First page on my website clik HERE

Realized by me ( dupont Jori) , clotilde steffen et Marc bidoul 2007-2008

 

Game finished ! movie in construction

Clik HERE

HIGH DEF

Assets for High def model

Style cartoons rendu simple en scanline 3 lights

 

HIGH DEF Anm 2005-2006

ROBOT : Realized in 2005 december An animation of robot

Modeling-Texturing-Anim-Postprod-Sounds design-Skinning by me

Video hébergé par Youtube.com

http://www.youtube.com/v/nT3NQheYagk