Charactere : Modeling-texturing-anm-skinning // normal mapping on Mudbox //
Texturing Photoshop // 2800 Tri
1x1024 normal map
1x1024 diffuse map
Level design UE3/ Modeling-texturing-anm-lighting- shader/ normal mapping on Zbrush //
MAP UT 2006-2007
Base on The hills have eyes 1 ( Gaz station ) Level design - modo - texturing - anim - integration on unreal engine (roboblitz)- lighting - sound design - particules effect .
( or you can see an video animation realized on unreal engine with cameraActor and the kismet , record with FRAPS in the First page on my website clik HERE
Realized by me ( dupont Jori) , clotilde steffen et Marc bidoul 2007-2008